"Quest devices are designed for children ages 13 and up, and some experiences are only for people 18 and up. “We want everyone using our products to have a good experience and easily find the tools that can help in situations where our rules are broken, so we can investigate and take action," Joe Osborne, a Meta spokesperson said in a statement provided to NBC and TODAY Parents.
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Potential psychological risks, like "addiction, increased aggression and dissociation from reality"
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Privacy and data collection on users, like eye movement and facial recognition Sexually explicit content and abusive language and behavior The report, titled "Kids and the Metaverse," detailed what the organization believes to be a number of hazards for children using Meta's virtual technology, including: Related: How virtual reality is innovating work-from-home experiences "And so they can be exposed to sexual and violent content in the metaverse without us knowing it.” “The bad news is our kids are more used to it than we are," Jim Steyer, a children's advocate and civil rights attorney, told NBC's Kate Snow. A new report is raising concerns about Meta's virtual reality technology and the dangers the company's metaverse may pose to children.Ĭommon Sense Media, a nonprofit offering families entertainment and technology recommendations, released a report on Thursday, indicating the virtual reality technology used by Meta, formerly known as Facebook, is moving too fast for the safeguards currently in place.